Archive for 'Object-oriented interfaces' Category

Object-oriented interfaces

By Steve Monas - Last updated: Monday, June 14, 2010

Object-oriented interfaces use objects as tangible and conceptual things that have definite attributes and expose specific methods. The purpose is to break down the interface into modular, reusable chunks called classes. The classes then act as blue prints for creating instances of the objects and implementing methods encapsulated in these objects. This results in robust, [...]